MEET OUR TEAM
GRAND VOYAGE is the passion project of a dedicated group of enthusiasts and experts - from talented 3D modelers and detail-oriented developers to scrupulous researchers.
The team’s talents have combined on this project and we are excited to work together to bring you a unique experience.
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Michael C. Brady
Producer
Mike is the founder of Seabank Digital Productions, the studio behind GRAND VOYAGE. He is from Melbourne, Australia and his passion for historic ships began, like most of the team, at a very young age when he was exposed to impactful films like A Night to Remember and Titanic. With a background in Industrial Design, sales and digital marketing he started Oceanliner Designs as an illustration business. Soon, Mike found a love for film making and storytelling, starting the YouTube channel in 2021 at the height of COVID lockdown and trying his hand at researching, writing, animating and production.
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Sarah B.
Researcher & Marketing Coordinator
Sarah is a writer and researcher, specializing in the history of early twentieth century Edwardian liners. She considers Titanic her first real love, with the release of the 1997 film having sparked her affinity for ships. She began writing stories at the age of 5, eventually working her way up to poetry and creative writing pursuits throughout her academic career, eventually earning a BA in Music and English from Buffalo State University in 2011. When she isn’t writing or researching for Oceanliner Designs, she works at a large independent music shop in Buffalo, NY, where she manages the showroom and the lesson program, as well as handling marketing and social media content for the company.
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Robin Beuting
Historical Advisor
Robin’s interest in ocean liners began when, at the age of 8, he was shown a book about Titanic by a friend at school. Ever since, Robin has been fascinated by Ocean Liners, especially their design and rich history, which has lead him to research many ships over the years. The architecture of these magnificent ships‘ interiors never fails to capture his interest and imagination. With his research Robin actively assists the developers in bringing the unique, opulent and ornate rooms aboard these grand ocean liners to life in the digital world. He hopes that, after a century and with their combined efforts, he will be able to introduce the once grand and luxurious world of transatlantic travel to a modern audience, and open the door for new admirers of these grand ships.
His interest and his resulting knowledge and research skills have led him to participate in numerous projects including ‘Titanic: Honor and Glory’. -
Kelsey Crompton
Coder & Engineer
Kelsey is a software engineer with a passion for continued learning. She obtained a Master of Science in Information Systems and is currently pursuing two certificate programs in C++ Programming and Simulation and Game Development to dive further into the gaming side of the world. Last year, she was fortunate enough to be able to travel to Belfast and got to step foot on the SS Nomadic. While staying at the Titanic Hotel, it was a surreal experience to sit in the drawing room and see that piece of history. This project creates an experience that will allow people to view elements of history in a way that they never could before and she is excited to be on the team and to help be part of that creation.
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Jack Gibson
Media Coordinator
Jack grew up absolutely obsessed with the Titanic to the point his friends, family and even his school teachers couldn’t separate the image of Titanic from him - Jack took his love and passion of Titanic to the next level through his work with ‘Titanic: Honor and Glory’ and taught himself animation inside the program Unreal Engine to help bring the ship back to life, though he doesn’t just specialise in Titanic. Jack, like the rest of our team, shares a deep passion for all Ocean Liners from the towering hull of the Lusitania to the more cosy and compact Empress of Ireland. Where’s there’s a ship, there’ll be Jack!
See Jacks animations here. -
Lucas Gustaffson
3D Modeller
Lucas is a 3D modeler from Brazil. His passion for ships started like many while watching the movie Titanic (1997) with his late father. This sparked a deep interest, browsing through magazines and the early internet for articles or any videos about ships and their history that he could find. Lucas started making cardboard and clay models of famous vessels but in later years, as a teenager, he began to model them digitally using Google Sketchup. Over the course of countless hours, Lucas has modeled many of history’s most well known and lesser known ocean liners and passenger ships. Inspired by the complexity of other models available online, Lucas rose to the challenge to try to replicate the hull curves and details; his first 3D model ship, the Empress of Ireland, was completed in 2015. Since then he has continued to hone his skill and craft, creating superb 3D visualizations. GRAND VOYAGE will feature many of Lucas’ 3D models, up-detailed and walkable. He says he continues to practice and improve all the time in the belief that all creators are eternal apprentices.
See some of Lucas’ work here.
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Vicente Hola
3D Modeller
Vicente is a talented 3D artist from Chile with a deep passion for vehicles, history and architecture. He is constantly fascinated by the ability of 3D tools to bring sometimes impossible ideas to life, allowing him to recreate long-lost places and objects with stunning detail and realism.
His goal is to bring life to wonderful machines and places from yesterday (and tomorrow) and fill them up once with joy and dreams.
Visit Vicente's portfolio here
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Andrew Hudson
3D Modeller
Andrew is a 3D Modeller that began his 3D journey through a passion from games. This led him down the path of studying a Game Design Bachelor's Degree, in which he found his love for 3D modelling when creating the Dark Knight's Batmobile for a university assignment. This has led him to becoming a freelance 3D Artist since graduating, with a focus on hard surfaced models that may be environments, props, vehicles or mechanical characters. His main goal as a 3D Modeller is to create immersive environments for people to enjoy.
Visit Andrew's website here
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Matthew Hughes
Lead Developer
Like many, Matt’s interest in ships started back with shipwreck books and James Cameron’s movie. Matt’s first foray into computers was with modding for a game called Battlefield 1942 in 2002. After finishing a career in the military in 2016 Matt started learning Unreal Engine with the express desire to bring back to life historic Ocean Liners in photorealistic detail. After working on an SS Normandie experience Matt was picked up by the GRAND VOYAGE team to continue working towards bringing these historic machines back to life.
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Sylvie L.
3D Modeller
Sylvie is a Games Art and Animation student at college and really passionate about 3D and its applications in Games, VFX, and Film. When she was 14 she made her first “blender donut” and moved on to experiment with this newfound medium and diversifying to more tools and applications. Since the age of 14 her love for 3D developed from a hobby to a lifestyle. With a drive to create and a gift for 3D she hopes to surround herself in the industry and make it far. Sylvie’s role on the team is as a 3D Modeler and a Texture Artist, with a profound understanding of the 3D pipeline and a love for creating textures and bringing worlds to life. -
Ethan Oliver
3D Modeller
Ethan is a researcher and 3D modeller at Grand Voyage. From a very young age his enthusiasm for ocean liners and ships began from reading Steve Noon's "Story of the Titanic". The tragedy and humanity of this story captivated him. However, one aspect of this ship peaked his interest the most: the vast and complex machinery spaces on these mighty vessels fascinated him more than any other aspect of these ships. He has since been collecting, reading, and researching these magnificent pieces of engineering. In late 2022, he started learning Blender and quickly picked up on the program, working on various projects surrounding maritime history. This now includes Grand Voyage, where he strives to bring these complex pieces of machinery back to life.
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Matteo P.
3D Modeller
Matteo is a self-taught 3D artist from Italy. His passion for nautical ships began at a very young age. Just a few years ago, he began the journey that is 3D modeling. After a handful of initial products, he produced a faithful, digital replica of the RMS Titanic; his homage to maritime history.
Matteo’s role on the team is to create 3D assets and detailed models, not just of ships, but of the furnishings inside as well as dockyard equipment and buildings for historic locations.See some of Matteo’s work here.
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Liam Sharpe
3D Modeller & Researcher
Liam Sharpe is a passionate 3D Modeler whose goal is to resurrect history with the use of hismodeling skills, and help retell their forgotten stories. He became obsessed with maritime history at age 4, when he read Dr. Robert Ballard’s book “Finding the Titanic”. Although unable to yet properly read the book he was captivated by the unforgettable, and haunting imagery throughout the book as painted by the artist Ken Marshall. This book, and Ken’s depictions of the sinking of the Titanic sparked an undying interest in maritime history. He picked up 3D modelingin 2016 and works with the software Blender. He is also a volunteer modeler at Titanic : Honor and Glory,and he has worked across a wide variety of personal and professional projects. With countless historical events having seemingly been lost to the sands of time, it is his personal goal to help rediscover them, and retell these stories that otherwise, are never told in full.
See some of Liam’s work here.